Got Game?
At the Annual Conference on the First-Year Experience, I was excited to attend a session with Loriann Irving, of Kutztown University. Loriann has built a creative portfolio of exercises for use in her first-year seminar course that she changes up to appeal to the different learning styles of students in her first-year seminar. Thinking along the lines of Scene It or Cranium, games with a variety of tasks, you have many options for interactive learning in your next course.
Can You Hear Me Now: For a lesson that appeals to auditory learners, identify 4-5 audio clips from inspirational speeches or movies and play them for the class. Loriann shared clips from a Martin Luther King speech, Mr. Holland's Opus, and The Pursuit of Happyness in her presentation. Following each clip, ask students to individually identify who was speaking and how it could be motivational or inspirational for them in their quest for a college degree. As you ask students to share their responses, link to educational goals and aspirations and what students hope to achieve.
Visualize This: Any PowerPoint presentation is helpful for vision-based learners, but making it interactive is the challenge. Loriann uiltized basic Photoshop techniques to distort common images related to the first college year. Creating distorted filter overlays that are slowly peeled back to reveal an alarm clock, student planner, wall calendar, and student ID card can be fun ways to introduce time management and responsibility.
Can't Touch This: Using Scrabble tiles or paper letter squares to create word scrambles is a tactile game for engaging students in group problem solving. Distribute letter tiles that create words related to the first-year of college. Examples would be "dreams', "calendar", "organize", "grade point", "homework". Invite groups to share the importance of their word when the letters are unscrambled.
Interactive learning in the first-year seminar keeps students engaged and builds community. Another fun Loriann Irving classroom idea can be found here.
What's your game?





Personally, I relate strongly with the Frogger answer. The object of the video game referenced is for a frog to cross a multi-lane highway of traffic approaching at various speeds. The frog gets a couple of lives, with the best case scenario (winning maximum points) being to cross the street without incident.
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